BOOM 2011 showcases cutting-edge student projects


Nathan Speller

Peek into the future: Cornell students will show off their digital technology research projects focusing on forward-thinking, cutting-edge innovations at the annual BOOM (Bits On Our Minds) showcase, at the Duffield Hall Atrium from 4 to 6 p.m. March 9. The public is invited to attend.

BOOM 2011 features dozens of projects from student researchers in engineering, computer science and materials science, veterinary science, art, biology, music, humanities -- everything from game software to robotics to autonomous aircraft and submarines.

Some of the projects:

  • Angry Bunny, an android action-adventure game created by the advanced game design class at Cornell. Fueled by rage and electricity, the Angry Bunny (remind you of anyone?) saves the battery planet of Voltaea from an evil raccoon menace.
  • Rigid Body Car Driving Simulation -- developed for the computer graphics practicum course -- combines game-style graphics with a simulator that makes a car obey the laws of physics.
  • SudoGlove Gesture-Based Controller. Humans and machines don't interface well. Keyboards, mice, joysticks, game controllers still offer barriers to humans. The SudoGlove allows the user to control a device -- in the demonstration, an R/C car -- with natural gestures. (In the Unix operating system, "sudo" represents the power to control everything.)

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Blaine Friedlander